I think this guy’s aerial tilt-shift lens photos of landscapes help me to understand why some of Dr. Who’s special effects looked so fake. There’s something about the way a lens focuses on a tiny scene in comparison with a very large real-life scene. It seems that on a tiny scene, perhaps the camera lens is large, compared to the things it’s photographing, so this changes the focus somewhat. When photographing a large real-life landscape, the lens is relatively small, which changes the picture. Well, anyway, I guess that special effect question has already been solved by a lot of shows…I just don’t know how it works. Perhaps this can help us understand how to make environments look larger in videogames where everything looks model-like and inconsequential now.

From an Albertson’s sales flyer.

Wonder what’s in that bowl?

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