Nathan Alter lives in Albuquerque with his wife and kids. He currently develops in C#/.NET, but is learning all the time and has enjoyed computers since programming in Basic on an Atari 400 as a teenager. He started blogging in 1999.
One of the main points of a handheld game device is that it’s portable. Why, then, do companies make all this stuff to make it as non-portable as possible?